The World Evolution Institute for Regeneration and Development

A collaborative ecosystem dedicated to fostering regenerative, interconnected, and meaningful approaches to work and life

We are dedicated to bringing together bold and caring players in a coherent ecosystem to create a better society.

WEIRD soil

None of today’s challenges can be solved on its own. They are deeply intertwined and have roots in the way our species has been relating to life itself.

Yet, they can all be overcome at once, by deeply reshaping this very relationship.

And it’s about time.

Collaboration is the key to success. Together, we can create a future where collaboration knows no boundaries.

We are looking for people who are ready to take action and make a difference. If you are one of them, we invite you to join us.

That is how anything really different appears. Anything that challenges the very foundations of how we currently look at the world, is WEIRD.

The “agora” space of the ecosystem for shared sense-making and the nurturing of coherence, our governance is based on the open and polycentric LiquidO™ framework.

Iterative experimentation is a built-in principle, and decision making is backed by the knowledge and the points of view of an entire organism, leading to complete real-time adaptability.

A GAME (Goal for Action, for Me and the Ecosystem) serves to initiate and operate collaboration initiatives in a way that empowers autonomy and alignment with the ecosystem’s purpose.

GAMEs are based on a protocol that provides a structured yet adaptable framework for participants to propose and lead initiatives, turning ideas into actions that serve both individual goals and the broader ecosystem. 

Assets generated in WEIRD through polycentrc collaboration can be allocated as commons for the ecosystem.

Moving beyond the ownership-driven economy, they can be juridically steward-owned by a dedicated legal entity, while the benefits of their availability are tokenized and shared among those that have created them and that maintain and evolve them.

While the mainstream capital-driven economy is structurally bound to scarcity, and value is directly proportional to it, a flux economy focuses on make all relevant types of value-flows visible. Moreover, non-scarce value flows and exponential dynamics of ecosystemic value creation are fostered.

Current-sees are the tool-set to make this possible, including the tracking of both transactional and relational value creation, and making visible what needs to be nurtured.

Vital to the healthy evolution of any ecosystem and to its relationships with the broader world, the learning dimension is taken care in WEIRD of by a specific set of organizational dynamics.

In fact, Learning is one of the three dimensions of the WEIRD design framework (besides Governance and Collaboration) and it is addressed by relationships building and human exchanges at the community level, incentivized within the broader WEIRD economy, and supported by the needed infrastructure of tools and processes.

Open Governance

The “agora” space of the ecosystem for shared sense-making and the nurturing of coherence, our governance is based on the open and polycentric LiquidO™ framework.

Iterative experimentation is a built-in principle, and decision making is backed by the knowledge and the points of view of an entire organism, leading to complete real-time adaptability.

Collaboration Protocols: GAMEs

A GAME (Goal for Action, for Me and the Ecosystem) serves to initiate and operate collaboration initiatives in a way that empowers autonomy and alignment with the ecosystem’s purpose.

GAMEs are based on a protocol that provides a structured yet adaptable framework for participants to propose and lead initiatives, turning ideas into actions that serve both individual goals and the broader ecosystem. 

Commons Co-creation & Tokenization

Assets generated in WEIRD through polycentrc collaboration can be allocated as commons for the ecosystem.

Moving beyond the ownership-driven economy, they can be juridically steward-owned by a dedicated legal entity, while the benefits of their availability are tokenized and shared among those that have created them and that maintain and evolve them.

Flux Economy: Current-sees

While the mainstream capital-driven economy is structurally bound to scarcity, and value is directly proportional to it, a flux economy focuses on make all relevant types of value-flows visible. Moreover, non-scarce value flows and exponential dynamics of ecosystemic value creation are fostered.

Current-sees are the tool-set to make this possible, including the tracking of both transactional and relational value creation, and making visible what needs to be nurtured.

Continuous Sharing of Learning

Vital to the healthy evolution of any ecosystem and to its relationships with the broader world, the learning dimension is taken care in WEIRD of by a specific set of organizational dynamics.

In fact, Learning is one of the three dimensions of the WEIRD design framework (besides Governance and Collaboration) and it is addressed by relationships building and human exchanges at the community level, incentivized within the broader WEIRD economy, and supported by the needed infrastructure of tools and processes.

Take the first step towards creating a collaborative future.